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Thread: Marvel Superheroes TSR rpg?

  1. #1

    Default Marvel Superheroes TSR rpg?

    I'm curious to know if anyone still plays the old TSR Marvel Superheroes rpg? It has to be the single most bestest, user friendly, fast moving superehero rpg's I have ever played ... with an ever growing game universe and enough statted official characters to model anyone or anything new that might be officially introduced.

    Anyway, if any of you do play, are any of you in the Victoria, BC area?

  2. #2

    Default

    I never played the Marvel TSR game, but I did do the D&D thing. There was an Alpha Flight module published by TSR and here is the cover art by John Byrne: It's a big picture:

    http://jbgallery.ourbunch.net/marvel...es/CatsPaw.jpg

    And there's also this thing, sort of an article about the Cat's Paw:

    http://www.marvelrpg.net/mp/dm97mp.pdf

    with more Byrne art.

    Love,
    rplass
    Are you an Alpha Flight Collector?

    http://alphaflightcollector.wordpress.com

  3. #3
    Semper ubi sub ubi Legerd's Avatar
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    Default

    Ha, I remember playing that game when I was in high school. I just wish I could remember whether or not we won.

  4. #4

    Default

    I actually still play the game with a group of friends. I have to agree, it is the best game out there (even after twenty years). Unfortunately, I live in San Diego.

    -Mystic
    Where are we going, and why are we in this hand-basket??

  5. #5

    Default

    Just in case anyone is interested, here is a link to an excellent site devoted to the old RPG ...

    www.classicmarvel.com/

    Via this site one can download pretty well every rulebook and accessory ever made for the game, in addition to a ton of stuff tweaked and/or made up by fans, including a lively discussion forum.

  6. #6

    Default Some Stuff from my campaign/s

    Here is an old and very long lived character of mine. I have some other I'd like to post, of an even more Canadian orientation. I hope its not a problem.

    POWERSURGE

    Jason Fontaine
    (mutant)

    Fighting: Remarkable(30)
    Agility: Excellent(20)
    Strength: Good(10)
    Endurance: Amazing(50)
    Reason: Good(10)
    Intuition: Excellent(20)
    Psyche: Excellent(20)

    Health: 110
    Karma: 50

    Known Powers

    1)Energy Generation: Powersurge can fire bolts of energy that inflict up to Monstrous(75) energy damage.
    2)Energy Sheathe: Powersurge can surround himself in a field of energy of Amazing(50) intensity. This field does rank level damage to all in-coming attacks, provides rank level energy resistance, and enables Powersurge to fly at up to Remarkable(30) speeds (225 mph or 15 areas/turn).
    3)Hyper-Strength: by subliminating his energies with a Green Psyche feat, Powersurge can boost his Strength to Incredible(40) for short durations (3 + 1-10 turns). Activation of the energy sheathe or use of the energy generation immediately negates this boost.
    4)Pulseblast: Powersurge can release all latent energies within him in a devasting explosion that causes Shift Y(200) damage to everything within a 3 area radius. However, use of this power immedaitely drops all of his powers and FASE to Feeble for 1-10 turns. Ranks return at a rate of +1CS/turn thereafter. The strain of this power upon his nervous system is such that, with each use Powersurge must roll against a Kill or begin losing Endurance ranks.
    5)Body Armour: Powersurge wears specialy designed body armour that provides him with Excellent(20) protection vs. all physical and forcebased attacks.

    Talents
    Ariel Combat, Martial Arts A, Resist Domination, Leadership

    Contacts
    X-Men

    History

    Little is known about the mutant that would come to be known as Powersurge prior to the manifestation of his powers. Jason Fontaine is known to have been born in Winnipeg, Manitoba, Canada, and, as far as can be told, he was your average Canadian teenager, noteworthy and distinguishable from his peers only in his religious interest in the heroes and deities of his NW European heritage.

    The activation of his latent mutant powers came at the age of 18, when returning home from a friends late one night, he was jumped by a trio of thugs. As he attempted to defend himself, and his stress level rose ever higher, energy began to whisp and leak out of his body, until he was enveloped by a pulsating aura of it. The thugs fled at the sight, but the field continued to pulsate about Jason's body, growing more and more intense and smothering, before at last erupting in one violent and far reaching explosion. When Jason regained his senses, he saw the surrounding park and a number of nearby office and residential buildings had been absolutely devasted, and scores of people undoubtedly killed.

    Horrified at what he had done, Jason fled Winnipeg, seeking to put as much distance as he could between him and human life. He eventually came to rest in the Canadian northlands, where he was approached by Wolverine and offered both asylum and the oppurtunity to learn how to control his powers at Xavier's School for Gifted Youngsters" in Upstate N.Y. After teaming up with the X-Man to fight off a sneak attack launched by Department H's Epsylon Flight, Jason accepted the offer and accompanied Wolverine to the States.

    After but a short time at the X-Mansion Jason proved himself to be an exceptional student, with strong mental discipline, a strong heroic ethic, and very strong leadership skills. Some even fancied him "another Cyclops". However, unlike Cyclops, Jason learned to control his powers with astounding speed and aptitude. Thus, it was not long before he was given his graduating custom and dubbed "Powersurge".

    However, in spite of his quick rise to glory, Powersurge's stint as an X-Man did not last long. His only significant field mission with them took place when an interdimensional traveller calling himself Drathlor the Travelmaster hurled them into the Sentinel dominated future ... threatening to align this "time zone" with their own "time zone" if they failed to find a way back within a week. During the course of this mission, the X-Men contacted a mutant underground, led an ill-fated rebellion, and penetrated an installation rumoured to hold an experimental timetravel device. Reaching this device, they returned to their own time, where Drathlor forced them into battle by threatening to align the "time-zones" anyway. After a majour rumble however, Drathlor submitted and agreed to honour the terms of his game.

    During the course of this mission, Powersurge and Rogue, whose relationship had always been something of a love-hate deal, came to learn that their altnerate-future selves had not only married, but had also had a child; suggesting the possibility that they were able to touch each other without ill effects. Nevertheless, while an new level of intimacy began to evovle between them, their deeply ingrained fear of hurting others with their powers served as a great strain on both sides.

    Thus, when msysteriously approached by a United Nations representative soon after their return, and offered a place on a new superhero team called the Protectors, Powersurge was driven to accept.

    After a time of set-up, preparation and intensive study and training of the superhumans involved, the Protectors were offically unveiled to the world, with Powersurge as their field commander. As the leader of the Protectors, Powersurge fought such well known threats as the Kree and Ronan the Accuser, Terrax the Tamer and Dr. Doom, Gladiator and the Imperial Guard, the Super-Skrull, Galactus(!!!), such less known threats (ie. homebrew) as the Shadowlord, Dominion and the Geoforce, Metallica, and Drathlor, and on the odd occassion even such hero-groups as the Avengers, the West Coast Avengers, the Fantastic Four, and Alpha Flight.

    Unfortunately, conflict with such participant nations as the USA and Russia, not to mention Canada, along with other completely unintelligable political nonsense ultimately led to the collapse of the program and the disbandment of the team.

    As both his and Rogue's lives had taken different turns since his departure from the X-Men, Powersurge returned home to his native Canada after the dissolution of the Protectors, where he currently lives under a professionally crafted assumed identity.

  7. #7

    Default Current Campaign (residents of TO go easy!!)

    Thunder
    (Nathaniel Jones; Synthetic humanoid)

    F - Remarkable(36)
    A - Excellent(16)
    S - Monstrous(63)
    E - Amazing(46)
    R - Typical(4)
    I - Poor(3)
    P - Typical(4)

    Health: 161
    Karma: 11

    Known Powers:
    1)Body Resistance: Thunder's toughed physiology provides him with Remarkable (27) resistance to all physical/force based attacks, Excellent (17) vs. energy attacks, and Unearthly resistance to all poisons, toxins and disease.
    2)Sound Generation: Thunder's unique vocal cords give him the Amazing(46) ability to generate sound. He can use this to create a concentrated attack against a single opponent for Amzing(46) force damage. He has also developed the following power stunts:
    *Sonic Flight: enables flight at up to Remarkable speeds, but is always accompanied by a slight rumbling, reminscient of thunder.
    *Thunder Clap: by slapping his hands together and amplifiying the sound, Thunder is capable of generating an omnidirectional stunning attack against everyone in the same area as himself. This attack is of Incredible intensity, and requires End feats vs. power rank in order to avoid being stunned for 1-10 turns.
    3)Thundercrack: By tapping into internal power stores, Thunder can deliver blows of absolutely devastating force. He can enhance his punching damage by either +1CS or +2CS. In the former case he must roll vs. a Stun (or be stunned for 1-10 turns) with each use, while in the latter case his FASE drops by -2CS for 1-10 turns in addition to a possible Stun. Lost ranks return at a rate of +1CS per turn.

    Talents:
    Martial Arts B
    Law Enforcement

    History:

    Thunder is the brainchild of Doctor Alfred Stone, a leading mind in genetic research and one time employee of the top secret Canadian Department H. Disliking the direction Department H was taking, Stone broke away at the first available oppurtunity and went on to become both the chief scietist and a major shareholder in Gentech Inc. It was under the aegis of Gentech that the sythetic humanoid that would become known as Thunder was born. Over a period of five years the synthoid was grown to physical adulthood and encultured by Doctor Stone. He grew to look upon Stone as a father, even as Stone came to regard him as something of a son.

    Now confident enough in the synthoids social skills (not to mention its fine motor control!!) both Dr.Stone and Gentech has released him into the community under the identity of Nathaniel Jones, a Security Guard at Gentech's HQ just outside of Toronto, Ontario, Canada. He has also been given a costume and the codename Thunder, and charged with the protection of the city, country, and it's citizens as a representative of Gentech.

  8. #8

    Default

    Issue #1: Nathan (Thunder) moves into his own apartment in downtown Toronto, meets his neighbour, the 9 year old boy Brent Smithers; A group of thieves in hitech armour (the Renegades) break in to Gentech, and Thunder attempts to stop them, but they utilize telepotation tech. to escape with a number of special energy cells ... used to power various "insatiable" pieces of equipment the the company uses in its work according to Dr.Stone. Momentarily hijacking a "secret" American satillite, Gentech computer experts utilizes its sensors to pinpoint the unique energy signature of the cells. They are shown to be located on the groundlevel of a storage warehouse at the HQ of Stark Industries.

    Issue #2: Thunder is sent into the USA and breaks into Stark Industries to steal back the energy cells, but is confronted by Iron Man. Heated words and accusations are exchanged, and a battle breaks out. As they fought, the Firepower battle armour (secretly spirited away by Stark Industries after IM's defeat of it) was stolen and used to knock both heroes out with a surprise attack. It then claimed the energy cells and fled.

    Issue #3: Thunder and Iron Man awaken to find the energy cells gone. Anthony Stark advises the two heroes to team up, each keeping the others secrets. Gentech once again locates the energy cells, and both Thunder and Iron Man confront Firepower down. They manage a narrow victory, each reclaiming "their" property and helping to cover the others tracks.

    Issue #4: While on patrol, Thunder witnesses an attempted hit on a couple of Italian Mafia and, saving them, learns of a gang war that has been raging in the city for about a month now, between a new hitech gang calling themselves "the Knights" and all segements of the criminal underworld, from Italian and Russian Mafia, to Hell Angels and ethnic youth gangs; Brent's violent father, Oscar, shows up at apartment in a foul mood and nearly breaks the door down, but is stopped and sent packing by Nathan. Meets Brent's mom, Susan, and goes to see a movie with them, but "date" is broken up by a trio of rampaging supers (Poweblast, Fist, Diehard) calling themselves the Powermongers. Brent witnesses Nathan change into his Thunder costum. Susan suffers a concussion and a broken armour in the conflict, and Powerblast escapes, but Thunder is successful in stopping the brutal rampage and aprehending both Fist and Diehard. Press is mostly good, but some is negative and fear driven.

    Issue #5: While on patrol, Thunder saves a number of firemen who were trapped in a fire, and gets good press; days later, while on patrol, Thunder saves a couple of Hells Angels whom he spots being thrown out of an 8th story window. He confronts two "Knights", dressed in white tabards, wearing 2nd rate blue body armour beneath, and wielding hi-tech "stun clubs". Thunder puts both of them into the hospital, and gets bad press. A few days later he attends a meeting arranged by Dr. Stone, with Chielf of Police Shaymus O'Roarke and Mayor Antonio Gillespiby in regards to Thunder TO's official superhero. He is given a friendly warning about excessive force, but otherwise is warmly greeted by both officials, who hope Thunder will be able to stop these "Knights". Susan gets out of the hospital. Brent promises to never tell Nathan's secret, but kiddingly states he might like to go flying someday or something.

    Issue #6: Thunder takes part in an official deputizing ceremony in front of City Hall. All went smooth save for a slight disturbance by right wing religious people protesting Gentechs research into genetic cloning and manipulation. Following the ceremony, Thunder is forced to thwart an attempt by the Knights to steal a precious piece of jewelry, the Tears o fVenus, from the city museum.

    Issue #7: Thunder is introduced to Major Mapleleaf I, briefed by him on the Knights, and accompanies him to the shipyard to intercept a shipment of hi-tech weapons being shipped in to the Knights from NY State. They capture a good half of the shipment, but lose the other half. Upon his return home, Nathan is jumped by Oscar Smithers in a Knight uniform, along with two Knights with Kinetic Enhancement Knuckles. Though in his civilian id. Nathan nevertheless defeats them and has them taken in by the cops. The arresting officer is baffled on how Nathan could have beat all three of them, armed as they were, and especially given Nathan's own testimony that they took him by surprise.

    Issue #8: Susan thanks Nathan for all his help/trouble with Oscar and asks if he wants to try the movie thing again with her and Brent. Doctor Stone gives him special video contact lenses and an ear receiver/transmitter to allow the Doctor to observe and advise the synthoid. Stone also informs Thunder that his apartment has recently fallen under observation by a fat, balding man with a camera. Nathan's date with Brent and Sue goes well. Susan suggests, in so many words, that she wouldn't mind if Nathan wanted to take a more "paternal" role in Brent's life. eg. take him to a ball game, to a movie, etc, but she continues to keep things on friendly terms

    Issue #9: Thunder is notified of a bank robbery involving hostages and arrives on the scence to find Major Mapleleaf awaiting his arrival. MM tells Thunder that the Knights, or the "Cyberknights" as they are now calling themselves are invovled, and they are armed with hi-tech weaponary from other night; MM also reveals that his investigation reveals that this tech. was provided by some outfit calling itself Fabricators Inc. The duo learn that, not only are the Cyberknights packing heavy hi-tech weapons, but also that the armour of the average foot soldiers has been improved, while a couple now sport some heavy duty "Charger" battle armour. Nevertheless, Thunder and MM manage to beat the newly teched-out Cyberknights and save the hostages.

    Issue #10: Thunder helps a corporate jet that had lost an engine make an emergency landing. The plane turns out to be Donald Trump's, who offers Thunder several thousand dollars cash reward and a job as his bodyguard. Thunder graciously turns down both. Later, Thunder receives a commincation from an unknown source claiming to have some insider info on Little Princess and her Cyberknights if Thunder would meet them alone. He arrives at the meeting place only to find 4 Cyberknights in Charger body armour laying in wait for him. Narrowly defeating the Chargers, Thunder has a brief chat with the Chief of Police and learned that earlier, MM had gone off to an old warehouse in the industrial area on a similar call. Quickly flying to this warehouse, Thunder found it trashed from a recent fight, but otherwise deserted.

    Issue #11: Trounbled over MM's disappearance, Nathan goes on picnic with Brent and Susan, stops a purse snatcher, and during a private moment with the kid, agrees to show up at Brent's schoolyard today (Saturday) to prove to some bullies that the lad really does know Thunder. Nathan's beeper goes off near end of picnic and he tells a very disappointed Brent that he can't make it to the schoolyard afterall. The Chief of Police informs Thunder that the Cyberknights have told the press that they have MM and that if anyone ever wants to see the old timer alive again, then Thunder will show up, alone, at the "Skydome" tonight at 10pm. REalizing he has the time, Thunder makes it to Brent's schoolyard by 3 pm to find Susan lecturing the bullies with a humiliated Brent at her side. Most fo the bullies are impressed, but their leader is undaunted and dares Thunder to touch him. Thunder picks the kid up so they are eye-to-eye, only to hear the successive snaps of a camera behind him. turning, he spots another man with a camera takling pictures of the scene. Confronting him, Thunder takes the camera and destroys the film, before giving it back. The man claims to be a reporter and that he will pay for this ... that public will be very interested in knowing what went on here today.

    Issue #12: With much on his conscience, Thunder arrives at Skydome, where he is soon confronted, midfield, by a disturbingly large and freakishly mutated (but nevertheless recognizable) Oscar Smithers. Calling himself Little Princesses Goon, he boasts that the odds are now even and he will accomplish what the Chargers couldn't. As the fight rages, Goon grows stronger, but also more mindless, and his limbs and muscles begin to shift and swell out of proportion (probably due to the lack of a proper genetic stabilizer in his creation, according to Dr. Stone). Thunder narrowly defeats Goon, who quickly turns into a mass of gelatinous ooze follwoing his defeat, but MM is nowhere to be found.

    Issue #13: With the help of some investigators and Major Mapleleaf's case file, Thunder learns that the Major is being held at an old abandoned steel mill in Hamilton, Ontario. Defeating the 4 Cyberknights that guarded MM, Thunder found the old man in bad shape and in need of immediate medical attention. Before the emergency crews arrived however, Thunder leaned on one of the Cyberknight guards and learned that Little Princess lived in the penthouse atop Divinity Tower in Toronto. Arrving there, Thunder easily defeated the two Cyberknights that guarded Little Princess -- a beautiful blonde girl, with pigtails, very fashionable, and still in her teens -- but suddenly found himself overwhelmed with adoration for her. Renaming him "Blunder", LP had Thunder drive her over to the TO Museum, and then ordered him to break in and steal the Tears of Venus; which he had previously prevented her Cyberknights from stealing. Thunder willingly obeyed, stunning a security guard in the process.

    Issue 14: For the next couple of days, Little Princess further humiliated "Blunder" by doing such things as making him sleep in the bathtub, having him work out in the nude beside the swimming pool as she lounged in the sun, and making him drive her about on a shopping spree and carry ALL of her packages; though on two occassions she did allow him the pleasure of kissing the bottom of her foot.

    Meanwhile, the break in at the museum caused much concern, given the eye witness testimony of the security guard. This trouble was accentuated two days later when secuirty cameras at the Royal Bank caught Thunder tearing the safe door off of the wall and looting it. This prompted a (nother) flood of calls to Gentech and Dr. Stone ... from the Mayor, the Chief of Police, numerous reporters, and soon enough, representatives of Department H were knocking on Gentech's door.

    Thankfully, during one of Thunder's more lucid moments, he switched on his audio/video commlink with Stone, thus givning the forces of goodness forewarning of the next heist. This came a day later at the First National Bank of Canada. When Thunder emerged from the bank with Little Princess, he, ahhh, "quickly" found himself confronted by Northstar. The speedster was soon joined by both Sasquatch and Guardian (James Mac). Faced with such adversity, and with his heart anywhere but in the battle, it did not take long for the Alphans to take Thunder down and restrain him.

    As for Little Princess, she escaped with the loot during the commotion.

    Issue 15 : Soonafter Alpha Flights defeat of Thunder, he was taken into custody and brought to Department H's HQ in Ottawa. Once there he was subjected to a thorough examination, including a "mind-tap" used to ascertain what, precisely, went on between him and the Little Princess. Satisfied with their findings, the Deparment took control of Thunder and his activities, assigning a "Mr.White" as a liason to oversee, authorize, and report on all of Thunder's activities as an employee of Gentech and the City of Toronto.

    After Dr.Stone concocted a drug that would dull Thunder's psychic receptors, thus providing him with temporary immunity to to Little Princess psionic powers, he was sent to Divinty Towers to apprehend the villianette. Penetrating the penthouse, he was confronted by her last two Cyberknights wearing her last two suits of Charger battle armour. Soon enough a battle broke out, and as they fought, a half dozen teched out mercs busted into the Penthouse. The two Chargers immediately ceased to function after these soldiers aimed some funky "guns" at them, while Thunder was nailed in the head with some form of blaster and stunned out of his wits. By the time he'd recovered, the interlopers were gone and Little Princess was no where to be found.

    After reporting what went on to Mr.White, and receiving a healthy does of contempt for failing -- Mr.White seems to think Thunder is a toaster or a plow or some other man-made tool -- Thunder returned to Gentech to meet up with Dr. Stone.

  9. #9

    Default the Renegades

    The Renegades are made up of a squad of elite Canadian soldiers, formerly of the old Department H's Epsilon division. Disgruntled at having no place in Department H's new order -- apparently they were too violence prone, and their training was too dehumanizing, despite an otherwise impeccable field record -- these soldiers stoled a number of Epsilon Black battlesuits (since modified), along with an experimental teleportation pod, before leaving and currently work as high priced, hi-tech. mercs in the international community.

    Note: pic of armour posted in the picture sections of the forum. Here's a link ... http://forum.alphaflight.net/album_pic.php?pic_id=366

    Typical Renegade (armoured stats in parenthesis)

    F - Excellent
    A - Good
    S - Good (+2CS; upper limit Remarkable)
    E - Good (+2CS; upper limit Remarkable)
    R - Typical
    I - Good
    P - Good

    Health: 50 (90)

    Renegade Battle Armour
    Body Armour: made of a titanium alloy that provides Remarkable protection vs. all physical and energy attacks, and Amazing protection vs. heat, cold, and radiation. It also has an air filtration system that provides Remarkable resistence to gases, airborne toxins and airborne diseases, as well as an independent air supply that can last for up to 1 hour at optimal exhertion or up to 4 hours at complete rest. Rudimentary psi-shields provide Excellent protection vs. psionic attack/manipulation.

    Sensors: the Renegade battle armour is equipped with a wide sensor array, providing Protected Senses (sight, hearing, smell) at Remarkable levels, Infravsion at Excellent intensity, Radar at Remarkable, and Mutant, Psionic, and Radiation Detection at Excellent levels. Full radio commincations systems included, as well as a targetting system that provides a +2CS to hit with ranged attacks.

    Energy Rifles: the Renegades carry hi-tech rifles that allow them to project beams of energy capable of causing causing Remarkable damage on the energy column or Stunning with Remarkble intensity.

    Remote Teleportation Module: Built into the left forearm of each unit, and normally both concealed and protected by an armoured cover, the RTM enables each unit to communicate with the main teleportation pod and effect a return 'port from virtually anywhere on the face of the earth. The process takes a mere turn, and parametres outlined either prior to a mission, or during using the RTM, prevent unwanted "piggy-backing", ie. a hero can't grab one just before she/he 'ports and 'port along with it.

    Talents
    Military
    Guns

  10. #10

    Default

    Issue 16: Nathan learns that Brent's mom has just begun to date the Vice-Principle of his school, Mr. Davidson. Nathan meets him and he seems like a nice guy.

    With the disappearance of Little Princess, gangs begin to war for control.

    Arranging a visit with the hospitalized Major Mapleleaf, Thunder thwarts an attempted hit on the old man by an unlikely alliance of bikers and both oriental and black youth gang members.

    A publicity event is held at the Skydome to promote Thunder, beginning with a press conference, leading into a public display of Thunder's powers and capabilities, and ending with an autograph signing session. Under the advisement of Mr.White Thunder keeps his answers short and to the point, allowing the Ministry (of Defence) PR rep. to handle the brunt of the questions. He also lies regarding the timing of Little Princesses take over of him ... saying, in accordance with government coaching, that the "take-over" occurred the same night Major Mapleleaf was kidnapped, and thus covering his actions regarding the young bully and reporter he manhandled in the schoolyard.

    Nathan got tickets to the event for both Brent and Susan, and while very appreciative, they ended up trading them in so that Mr. Davidson could join them and they all could sit together. Still, with this exception, the event was a stunning succes and did much for Thunder and his public image.

  11. #11

    Default Little Princess

    Little Princess
    (Eleena Christiansen; mutant)

    F - Poor
    A - Good
    S - Typical
    E - Typical
    R - Good
    I - Good
    P - Remarkable

    Health: 26
    Karma: 50

    Known Powers:
    Emotion Control: Little Princess has the Remarkable ability to inspire complete loyalty and adoration for herself in others. This effect lasts for up to 30 minutes after leaving Little Princesses prescence.
    Psychic Screech: Little Princess is capable of generating a psychic screech that accompanies her vocal screech, forcing everyone in the same area as her to make an Intuition Feat vs. Remarkable intensity or be Stunned for 1 - 10 turns.

    Talents:
    Tumbling
    Trivia: Popular Gossip/Rumours/Trends

    Description: Think Supergirl from the JLA: Unlimited tv show. About 5'5", 100 lbs, beautiful and shapely, blonde hair in pigtails, dressed in the latest teen fashions, with a lingo and 'tude to match. Also, as the name implies, she is full of herself and beleives she has a right to whatever she wants ... or else.

    Suspicions run high that she is the daughter of someone very powerful, but such suspicions have yet to be confirmed.

    Little Princesses Knights

    F - Good
    A - Typical
    S - Good
    E - Good
    R - Poor
    I - Typical
    P - Poor

    Health: 36
    Karma: 14

    Body Armour: Typical protection vs. all physical/force attacks.
    Stun Baton: made of Remarkable strength material, these batons enable a Knight to strike for Excellent blunt damage. Any successful hit also carries with it an energy charge that forces the victim to make an Endurance Feat vs. Excellent Intensity or be stunned for 1 - 10 turns. Alternately, the charge can used to project an Excellent strength bolt of energy up to 2 areas away.
    Kinetic Amplification Knuckles: Sometimes a Knight or two might be outfitted with these glorified brass-knuckles, which add a +2CS to slugfest damage, but they are less popular than the Stun Baton.

    Talents:
    +1 CS to hit with Stun Batons

    Description: blue, second rate armour beneath white tabards emblazoned with a golden crown, and topped with a visored helmet. Beneath the armour, all of Little Princesses Knights were handpicked from the "hottest" thugs and mercs. They all have long, wavey and/or gelled hair, smooth, clean shaven/waxed skin, good builds, and they look every inch like male models. These are your standard troopers regarldess of armour worn.

    Cyberknight Armour

    F - n/a
    A - n/a
    S - +1CS
    E - n/a

    Body Armour: Good Protection vs. all physical/force and energy attacks, as well as protected senses (vision, hearing) at Incredible rank.
    Heavy Energy Blaster: this large, M60 like energy blaster is capable of causing up to Remarkable damage on the energy column. Can be used independently of the armour, and is merely "standard issue", though depending on the resources a Cyberknight might be outfitted with lesser Knight weaponary instead ... or something altogether new and different!

    Charger Battle Armour

    F - +1CS
    A - n/a
    S - +2CS
    E - +2CS

    Body Armour: Excellent vs. all physical and energy attacks, and Incredible Protected Senses (sight, hearing).
    Energy Cannon: Built into the left fist of the battle armour, the ECannon is capable of inflicting a whopping Incredible damage on the Energy column.

    Goon
    (Oscar Smithers; Altered Human)

    F - Good
    A - Good
    S - Amazing
    E - Incredible
    R - Poor
    I - Good
    P - Typical

    Health: 110
    Karma: 20

    Powers:
    Body Resistence: Incredible vs/ physical and Excellent vs. energy.
    **Goon was created in a rush process that failed to use a genetic stabilizer, so for each turn of combat after the first he shall lose -1 CS to his Reason. As it reaches Shift 0, his Strength and Enduarance will begin to grow at +1CS each per turn until they reach Unearthly (8. As this occures, his limbs, muscles and facial features will begin to grow and distort misproportionately. Within 5 minutes of hitting Unearthly Goon will effectively melt as the molecular bounds (or whatever) holding his DNA together overloads and breaks down.

    Talents:
    +1CS to hit with Stun Batons

    Description: as Goon Oscar stood over 7' feat tall, and weighed well over 700 lbs of massive, hulking muscle. His skin was purple, dotted by stians of yellow and green, his cheek and jaw bones had become very prominent, but he retained his wavy brown hair and welltrimmed goattee.

  12. #12

    Default

    Issue #17

    Thunder is called in to stop an all out gunfight between two rival gangs in a downtown shopping mall; stunnng oneside with a thundercalp and simply over-awing the otherside in the process, thus prompting an immediate surrender upon demand.

    Nathan asks Sue and Brent to go on a picnic with him again, this Saturday.

    Thunder is asked to attend the sentencing of Fist and Diehard of the Powermongers. Responding to a major disturbance a couple of blocks up the street from the courthouse, Thunder finds himself confronted by a rampaging Dazzler; all done-up in her disco-days out fit and hair style, and dealing with a mean case of PMS judging by the look on her face. After a very rough first couple of rounds, Thunder clued in, refrained from using his sonic powers, and ultimately obliterated the mutant in an all out Charge attack ... except that there was no blood or other messy parts to be found.

    Racing back to the courthouse, Thunder found that all was well. The Epsilon troopers in attendence were in the process of loading the still restrained Fist and Diehard onto an awaiting shuttle-jet before escorting the newly sentence convicts to "the Dungeon"; located in the desolate northernly reaches of the Canadian Rockies.

    Within 3 hours however, Thunder was informed that the shuttle-jet carrying the superpowered convicts had crashed just outside of Winnipeg, Manitoba. A team of Department agents were sent in to investigate and Thunder was to accompany them.

    As their shuttle-jet approached the crashsite a strong energy signature was detected around the wreckage. Sent in as an advanced scout Thunder found himself confronted with an energy wielding superbeing. They skirmished until the stranger slagged the engine of the approaching shuttle-jet with an energy blast and then escaped as Thunder went to it's rescue.

    Reporting back to HQ, suspicions ran high that this superbeing was a mutant known as Powersurge, believed to be responsible for the deaths of over 30 people in Winnipeg some years ago and with known associations with the renegade band of American mutants known as the X-Men. Also, it was noted that the American mutant Dazzler, whom Thunder battled the other day, also had known associations with the X-Men.

    Using their sensors to follow the mutants blindingly clear energy signature, Thunder was able to track Powersurge to the roof of an apartment building in downtown Winnipeg. However, it is assumed that the mutant somehow escpaed before another shuttle-jet could arrive at the building and pinpoint his location with a mutant scanner. Either way, the scan failed to pick up any mutant signatures within the building.

    Nevertheless, no sooner had the scan failed than Thunder received a commincation informing him that the crashed shuttle-jet that had been carrying the prisoners had fallen to an internal struggle, not an exterior threat ... such as Powersurge for instance. As both of the prisoners had been "tagged" when they were arrested locating them was no problem. They were holed up in Selkirk, a small town just outisde of Winnipeg.

    So, Thunder was sent in to apprehend the escaped convicts. However, his sparring match with Powersurge barely more than an hour ago had left him a little raw, while Powerblasts sudden appeareance near the end of the fight was decisive. A wellplaced powerblast sent Thunder down.

  13. #13

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    Issue #18

    Thunder awakens in the company of a team of Epsilon troopers, who inform him that the Powermongers have stolen a pick-up truck and are speeding southward; bound either for the Winnipeg City itself and/or the Canada/US border.

    Thunder remains on high alert until the sensors reveal that the villians have settled in the city, near the industrial area in a place called "Bodner's Storage". Making his way there less than 2 hours after his last confrontation, he finds that their storage garage-locker is empty, despite the "tag" sensor readings, save for a number of crates and a small hi-tech workshop. As Thunder rumages through the place, he finds the prisoner tags, but no prisoners, even as he trips the heat sensor on a bomb. The entire garage, along with the ajoining two, and part of the two that ajoining those on either side, are levelled by the blast. As for Thunder, he is a little shaken, but relatively unharmed.

    As the authorties begin to scour the area, Thunder is given permission to return to the local Canadian Forces Base and get some sleep.

    Things remain quiet until early the next evening (Friday), when, while patrolling the downtown area, Thunder hears an explosion in the derelict core of the city and rushes to the scene to find an armoured car over turned, its guards strewn unconscious through the street, and the Powermongers speeding away in a Uhaul (needed to carry 8' tall, 1000 lb. Fist around). Pursuing the vehicle, Thunder soon takes it out with a massive charge from on high. Both Powerblast and Fist are quick to get back on their feet and engage Thunder in battle, with Diehard joining them not long after. They nearly escape when Fist Fist hurls the Uhauls engine at the flying Thunder, who is forced to chase and catch it before it takes out a number of nearby vagrants. Nevertheless, our hero quickly tracks the group down again and a protracted battle begins to rage through the streets of old downtown Winnipeg.

    Thunder begins to feel the weight of the fight and calls in for asssistence from the Epsilon's, but before they arrive, a naked guy with powers strongly resembling those of Powersurge arrives on the scene and helps to finish off both Fist and Diehard. As the Epsilon shuttle nears however, both Powerblast and the newcomer begin to flee. Thunder is ordered to pursue and apprehend Powersurge, leaving the muchly weakened Powerblast to the Epsilons.

    Powersurge races south, and in due time begins to skim the surface of the ground, until at last giving in to Thunder's amplified pleas to stop and talk. Thunder is finds himself at odds with his orders. Powersurge is entirely unsympathetic to Thunder's plight, to the point of offensiveness. Thunder tries to sucker Powersurge, but the veteran proves to be prepared. Before long the muchly weakened Thunder is KOed and Powersurge once again escapes.

    Returning to Winnipeg, Thunder learns that all of the Powermongers are now in custody. He once again feels the sting of Mr.White's criticism of his failure, and while anxious to get back to Toronto for his picnic with Sue and Brent tomorrow, he is informed that he will be remaining in Winnipeg just in case Powersurge shows himself again.

  14. #14

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    Issue #19

    Nathan contacts Sue, letting her know that work has him held up and that he won't be able to make the picnic on Saturday. She says that is all and well as Brent isn't feeling too well anyway.

    Thunder spends approximately one week in Winnipeg. It is learned that one of the security guards in the armour car went missing during the incident. This man's name was Thomas Hayes and his place of address was in the very building Thunder had formerly tracked Powersurge to. The apartemnt was placed under surveillance, et al., but Powersurge did not reappear.

    Returning to Toronto late the following Thursday, courtesy an Epsilon Shuttle, Thunder is dropped at Gentech, where Dr. Stone awaits to give him a ride to his car. During the ride Stone inquired as to what went on in Winnipeg and how Thunder felt about it all. Thunder told of his turmoil over it all. Stone then went on to explain that while he himself is well aware of, and entirely appreciates, the track record of Powersurge as the field commander of the old Protectors project, that his disregard for Canadian law and utter lack of faith in the system are "suspcious" at best.

    The following day, Nathan ran into Sue and Brent on his way out. They too were on their way out, with Brent looking a little green around the gills. Apparently, he was feeling ill again, so just to be on the safe, as well as the sure side -- nudge, nudge, wink, wink -- Sue thought she would take him into the doctors for a check up.

    Later that day, Thunder is called into to clear an accident site before rush hour comes and causes a majr traffic jam. Later that night he is called on to stop a hummer speeding away from a gang-shooting at a nightclub, and leading the police on a reckless chase. No sooner has he stopped the hummer, when he heard an explosion from up the street. Going to investigate, he saw Weapon Alpha locked in battle with an oddly masked Wolverine (original 1st appearance mask, same ol' yellow costume). No sooner did he approach them however, when both turned on him, faces contorted with rage and fury. Given little choice other than to defend himself, Thunder waged a desperate battle against the seemingly psychotic heroes, but was nevertheless able to pull out a narrow victory when all was said and done. Both disappeared upon defeat. And stranger still, Mr.White informed Thunder that, ahem, "Weapon Alpha" was currently off on a mission with the rest of Alpha Flight and nowhere near Toronto.

  15. #15

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    Issue #20

    Nathan runs into to Sue in his way out the next morning. She is coming home after spending the night at the hospital, as Brent had taken ill again. He seemed much better this morning, but the doctors decided it would be best to kepp him under observation for another day. She said that one of them made passing mention that Brent's symptons had been reminscient of radition poisoning.

    Making his way to Gentech, Nathan spoke to Dr. Stone of the possiblity that he had made Brent sick. The Doc explained that Thunder possessed an almalgamation of germlines drawn from a diverse number of human and nonhuman sources that gave him virtual invulnerability to pretty well any and every terrestrial virus. He could literally drink a vial of ebola, straight and without a chaser, and suffer nothing worse than a slight case of indigestion. Furthermore, the Doc explained, that Thunder's immune system was no wise passive or reactionary, and would actually actively seek out alien virus and kill them, thus preventing him from acting as a carrier. Finally, as radiation had little to do with Thunder's creation, let alone the nature of his current status, it is highly unlikely if not outright impossible that he was the source of the youths illness. More likely, or so Dr. Stone suggested, he was just suffering from a weak system and plain old childhood illness; just as he had often experienced in his own youth.

    Nevertheless, for all of the assurance, Nathan wanted a complete physical run on himself at the nearest available oppurtunity, so Dr. Stone set one up for the following morning. No sooner had their meeting concluding, when Nathan's beeper went off. It was his "Thunder-line" by which Chief O'Roarke could contact him. Apparently hi-tech weapons had again begun to leak across the Canada-United States border. While the newly retired Major Mapleleaf's son had begun to work this case southside, in tandem with local authorities, word had it that a major shipement was being received by the local Hell's Angels this very night. Thus, Thunder was needed to bust up this deal and make sure those weapons never hit the streets.

    And so it was that as the clock began to edge toward midnight Thunder descendent on a warehouse the deal was going down in. Therein he found roughly a half-dozen bikers, 2 mercs bearing energy rifles, body armour and full optic helms, and a heavily muscled thug in a red and yellow custom who called himself Jackhammer. He was eager to engage Thunder in a slugfest and seemed to be holding his own until Thunder punted him in the groin (in retaliation for a groin shot) and sent him sailing a block or so away. He then took out the Hells Angels -- frantic to escape with their newly acquired weapons --with a Thunderclap, but tried but failed to capture the mercs. Likewise, when all was said and done, Jackhammer was nowhere to be found, but over a dozen handheld energy blasters, energy rifles and even a couple of heavy energy rifles were seized.

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